October Update


Hey hey, we’re checking back in with a progress update!

Steven and Justus were able to get the bow working and able to shoot objects. Jerry’s been making an enemy AI that follows and attacks the player. Lily got the hands she made to move and follow the animations the default Unreal hand (Manny) can do. Nathan completed a blockout for our opening level, the prison level. Over on the trailer side of things Logan and Rae have been working on the animatic. Abby has made a nice map we can use for the trailer. Darren has provided sound effects the animatic will need. Everyone picked shots they are in charge of for the trailer, which I will include in a table below. Steven also made a control rig for the character for use in the trailer.

Going forwards we’ll be working more on blockouts, making sure the hands are working once implemented for the player character, and objects for the bow to shoot.


Shot 1  Panel 1-4 Guy chilling/ banana - Logan Hunter

Shot 2 Panel 5 Enviro Pan -  Nathan Jones

Shot 3 Panel 6-8 Shrug/ Sword Attack - Darren Vanyo

Shot 4 Panel 9-10 Fixes hat/ pulls out weapon - Steven Wallace

Shot 5 Panel 11 Archer Attacks - Justus Feik

Shot 6 Panel 12 Dresser launch - Rae Lumley

Shot 7- Panel 13 Guy gets splatted - Abby Bennett  

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