November Update


We're nearing the finish line, here's an update on what we've been up to lately.

Jerry worked on enemy AI, healthbars, and physical animations. Steven has been doing a lot of general fixes, blueprinting for the bow, and implementation of an inventory system. Justus has been working on main menu, HUD and UI. Nathan has been decorating the levels and creating art and more props for the game, such as a wanted poster and a rubber chicken. Lily has been adding textures to the levels and assisting in decorating levels. 

There's been minimal issues so far, the inventory system messed up the prop projectiles that have already been placed, though Steven is on a fix. We reverted to the old hands as the new ones weren't able to grab objects even after much inspection to try and find the error. Since the old hands don't fit the aesthetic, Steven had made them more low-poly and see through.

As a to do list, we need to finish the town and castle levels with textures and decorations as well as polishing the castle and forest levels. The projectile props need to be fixed as I mentioned earlier. Physical animations are still being worked on by Jerry. HUD is still being worked on by Justus. Puzzles are a maybe, we were talking about bombs in tandem with the inventory system. Cutscenes need made if they are to be included, boss fight with court wizard needs implemented. Animations and trailer are being made on the real time rendering side. Art is wrapping up with the logo and poster. 

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